Sunkenland keeps world settings such as difficulty, friendly fire and respawn times in WorldSetting.json. You'll find a copy in each world's folder, so make sure you edit the one your server is using.
- Open your server's File Manager in the control panel, or connect by FTP.
- Go to
/saves/Worlds/and find the folder whose GUID matches your startup command line. This identifies the active world when you have more than one save. - Open
WorldSetting.jsoninside that folder. - Change the values you need, keeping the file in valid JSON format. Take care with commas, brackets and quotation marks.
The example below shows the file structure and some of the settings. Use it to find the settings in your existing file rather than replacing the whole file with this example. The table explains the values shown.
{ "ApplicationVersion": { "__type": "string", "value": "0.2.02" }, "WorldSettingProfile": { "__type": "WorldSettingProfile,Assembly-CSharp", "value": { "worldDescription": "Hosted by LogicServers.com", "enemyDifficulty": 1, "enemyGarrisonDifficulty": 2, "enemyRaidDifficulty": 2, "survivalDifficulty": 1, "isFriendlyFireEnabled": false, "isResearchShared": true, "isMapShared": true, "isFlagShared": true, "isSpawnPointShared": true, "isUsingRandomSpawnPoints": false, "respawnTime": 10, "lootRespawnIntervalInDays": 4 } } }Setting Description Example value worldDescription Server description visible to players. "Hosted by LogicServers.com" enemyDifficulty General difficulty level of enemies. 1 enemyGarrisonDifficulty Difficulty of enemy garrisons. 2 enemyRaidDifficulty Difficulty of enemy raids. 2 survivalDifficulty Overall survival difficulty setting. 1 isFriendlyFireEnabled Whether friendly fire is enabled. false isResearchShared Whether research progress is shared among players. true isMapShared Whether the map is shared among players. true isFlagShared Whether flags are shared among players. true isSpawnPointShared Whether spawn points are shared among players. true isUsingRandomSpawnPoints Whether random spawn points are used. false respawnTime Time in seconds before a player can respawn. 10 lootRespawnIntervalInDays Interval in days before loot respawns. 4 - Save
WorldSetting.jsonwhen you've finished editing. - Restart the server from the control panel to apply your changes.