Rust custom maps are normally loaded from a direct .map URL using Level URL. You do not usually upload the map into the server root. Only upload files to File Manager if the map author gives extra server files or plugin files with a specific destination path.
- Get the direct
.mapURL from the map author. The URL must be directly reachable by the Rust server, not a download page that needs a browser click. - Open your Rust server in the control panel.
- Take a backup before changing maps: How to backup your Rust server.
- Stop the server.
- Open Commandline Manager.
- Create or edit a custom command line and place the direct map URL in Level URL.

- If the map author gives
server.level,server.seed, orserver.worldsizevalues instead, set those inserver.cfgConfig Editor. - If the map author provides extra plugin files or server files, upload those to the exact folder the author specifies. Do not put the map in the root folder unless the author specifically tells you to.
- Wipe the current map using Wiping the world of your Rust server so Rust loads the new map cleanly.
- Start the server and check Web Console for map download or startup errors.
If you only have a local .map file and no URL, host it somewhere that provides a direct download link, then use that link in Level URL. For large extra file uploads, use SFTP instead of the browser File Manager: How to connect to SFTP using FileZilla.
