Hurtworld Steam Workshop mods are loaded by adding one or more loadmod lines to autoexec.cfg. Each mod uses a numeric Steam Workshop ID from the mod page URL.
Find the Workshop ID
- Open the mod's Steam Workshop page.
- Look at the end of the URL for the numeric
idvalue. - Copy only the number. For example, in
https://steamcommunity.com/sharedfiles/filedetails/?id=704019543, the Workshop ID is704019543.
Add the mod to autoexec.cfg
- Log in to your game control panel and open the Hurtworld server.
- Stop the server.
- Open Configuration Files.
- Open
autoexec.cfgwith the text editor. - Add the mod before the main host/start command where possible:
loadmod 704019543
To load multiple Workshop mods, add the IDs in the required load order. If a mod author says their mod must load first, place that mod first.
loadmod 704019543
loadmod 714026119
- Save
autoexec.cfg. - Start the server.
- Check the console or log viewer for mod loading errors.
Troubleshooting
- If the mod does not load, confirm the Workshop ID is only numbers and matches the Steam Workshop URL.
- If multiple mods conflict, test with one mod first, then add the others back one at a time.
- If a mod requires uMod/Oxide or another dependency, install that dependency before loading the mod.
- If the server fails to start after adding a mod, remove the last mod you added and restart the server.
Reference
The official Hurtworld modding documentation describes using loadmod <workshopID> in autoexec.cfg.