ASKA dedicated servers load an existing world from the save ID in server properties.txt. If the save ID does not match the uploaded save folder, ASKA can generate a new savegame_ folder instead of loading your existing world.

  1. Open your ASKA server in the control panel and stop the server.
  2. On your PC, put the ASKA save into a ZIP file. Keep the save folder name as it is, for example savegame_a1d2a_190126234844.
  3. Click File Manager, then open the save folder.

    ASKA File Manager showing save folder

  4. Upload the ZIP file through File Manager, then extract it from the panel. Avoid uploading thousands of extracted save files over FTP if the panel upload is available.
  5. The save should be placed in the server save area as a savegame_... folder. The ID is the part after savegame_. For example, savegame_a1d2a_190126234844 uses a1d2a_190126234844.
  6. Go to Configuration Files, then click Config Editor next to server properties.txt.

    ASKA Configuration Files page showing Config Editor

  7. Set Save ID to the save ID from your uploaded folder.

    ASKA Config Editor showing Save ID

  8. Click Save & Exit, then start the server.

If ASKA still creates a new save folder, stop the server and check that the Save ID exactly matches the uploaded folder name without the savegame_ prefix. Some single-player saves may not load cleanly on a dedicated server; if the uploaded save still will not load, submit a support ticket and include the save folder name you uploaded.

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